﻿/* Autoduel Game
 * CS4911 Senior Design Project
 * Fall 2010 Semester
 * Ian Axelrod, Liz Ha, Andrew Muldowney, Edward Futch
 */

namespace AutoduelClient.GameClient
{
    /// <summary>
    /// These opcodes are common to the server and client
    /// and are used for identifying received messages
    /// on either side
    /// </summary>
    public enum OPCODES
    {
        REQ_UPDWORLD, 
        REQ_UPDGRID, 
        REQ_UPDPLAYER, 
        REQ_ADMIN, 
        REQ_UPDPLAYERLIST,
        REQ_UPDLOC, 
        REQ_UPDCHASSESLIST, 
        REQ_ENDUPDCHASSESLIST, 
        ORD_UPDPLAYER, 
        ORD_UPDGRID, 
        ORD_REMPLAYER, 
        ORD_ADMIN, 
        ORD_BANPLAYER, 
        ORD_UPDPLAYERLIST, 
        ORD_ENDUPDPLAYERLIST, 
        ORD_UPDLOC, 
        ORD_UPDCHASSESLIST, 
        ORD_ENDCHASSESLIST,
    }
}
